A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.

The oral history of a team of geeks and misfits in the back of a Chicago factory creating the bigges...

This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (...

From big titles to little-known phantom software... This time too, Shinya Arino (Yoiko) and Hirai (A...

Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseb...

This retrospective DVD was released around the time of The Wind Waker. It features interviews with p...

This 8-part documentary includes behind the scenes interviews, concept art, and promotional trailers...

In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent w...

Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Las...

This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we'...

The inspirational story of a race-car driving software developer whose career suddenly switches gear...

Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema v...

GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by comput...

A journey into the creative mind of the most iconic video game designer in the world. Featuring appe...

A video essay that despite, multiple delays, finally released to document the story and cancellation...

A short documentary about the production of a second Silent Hill video game released in 2001.

My reason for why people should leave TRTF alone, and let it rest. The facts, experience, what has b...

"The Road to Eternity" is an in-depth look at the making of "Pillars of Eternity", Obsidian Entertai...

A feature documentary that explores the influence of the Commodore Amiga and how it took video game ...

Over 133 years in the making, from humble beginnings manufacturing 'Hanufuda' cards came one of the ...
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game indust...